1 min readMohammad Shaker

[Português] Our Rive Animation Pipeline: Bringing Arabic Characters to Life

[Tradução] Amal uses Rive for all character animations — lip-synced speech, avatar customization, feedback reactions, and game characters. Rive was chosen over L...

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[Tradução] Amal uses Rive for all character animations — lip-synced speech, avatar customization, feedback reactions, and game characters. Rive was chosen over L...

# Our Rive Animation Pipeline: Bringing Arabic Characters to Life [Portuguese content] ## Our Rive Animation Pipeline: Bringing Arabic Characters to Life Amal uses Rive (formerly Flare) for all character animations — including lip-synced speech, avatar customization, feedback reactions, and game characters. We chose Rive over Lottie or sprite sheets because it supports runtime state machines, programmatic manipulation, and GPU-accelerated rendering at 60fps, all in a single compact file per character. ### The Animation Asset Library **Core Characters** `lip-sync-amal-01.riv` - Main Amal character (full-body and face-only variants) - Multiple artboards per mouth position (for phoneme mapping) - States: idle, speaking, error, celebration, sleeping - File size: 1.2 MB (vs. 50+ MB for sprite sheets) `avatar.riv` - Customizable user avatar (3 artboards) 1. Full-body: head, torso, limbs with clothing 2. Head-only: for dashboard and parent app 3. Butterfly companion: reward animation - Component-based: head shape, hair, eyes, clothes, accessories, colors - File size:

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